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Old Jan 20, 2006, 08:55 PM // 20:55   #1
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Default "New Underworld" - Builds

Hi!

I tried to clear the "new underworld" a few times, but we never came to the 4th level.

never came to the bosses and their green weapons.

we ever tried with a 8-ppl group. now i saw some screenshots of a 4ppl or 5ppl group killing the bosses in lvl 4.

Could someone tell me a good build?


thx

(my english sucks )
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Old Jan 20, 2006, 09:01 PM // 21:01   #2
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I can't say for combat builds, but my monk is a generic healer really, only thing different is that as a Mo/R, he packs symbiosis. Spam the short enchantments (breeze, etc.) on those that are taking damage, you give them a nice little HP buff while you heal. I have, for the short enchants, Breeze, Divine intervention and that 30s one that heals them as they attack but I forget the name and am too lazy to look up. Again, although short lived, this gives the first in combat as much as almost 300 additional HPs. Hey, first time in, went all the way through. Got the green shield. Must have done something right...
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Old Jan 20, 2006, 09:21 PM // 21:21   #3
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Choking gas ranger with practiced stance does a good suppression job; the casters tend to group up, you can get tons of interrupting done this way. Reduces incoming damage a lot.
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Old Jan 20, 2006, 10:44 PM // 22:44   #4
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Mesmers with Empathy and Energy Surge {Elite} work pretty well.
Put as much hex removal as possible on everyone, Hex Breaker on monks is nice.

Fire Nukers work suprisingly well (mobs seem to like styaing in AoE) but be ready for interrupts.

Warrs are a tough call, as they are constantly blinded and crippled. Plague touch is nice but even that 5 energy will be too much sometimes. I havnt tried it yet but I think "To the Limit!" + Earth Shaker {Elite} would be a fun combo.
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Old Jan 21, 2006, 12:16 AM // 00:16   #5
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I am a prot monk and have teamed up with various groups/builds. I can say the following:
1. bonds don't work - don't try them as they get shattered constantly
2. use a standard prot build (e.g. orison, reversal, prot spirit, aegis, guardian/shielding hands, remove hex/holy veil and rebirth) I can do most of the prot needed. Elite must be spell breaker. The mob is mesmer mostly so you can hear all the failed spell cast sounds from them once I sb our nuker or tank.
3. you have to get rangers with traps (dust and barb) to slow down their grasps of insanity so that the casters have a chance to kill them.
4. Wards against xxx are very useful, as well as a ss necro with blood ritual. The eles need to have glyph of concentration or prepared to be interrupted.
5. on average i use 3-4 candy canes per full run
6. prepare to spend 2.5-3 hours for a full run and make sure u have a good Internet connection. We had a guy dc'ed in level 4 and that's not very nice.

Overall I'm quite impressed with this new challenge.

Last edited by Arwen Granger; Jan 21, 2006 at 12:18 AM // 00:18..
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Old Jan 21, 2006, 12:22 AM // 00:22   #6
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pack lots of interrupts, a pure stance tank or two, mob damage like ss and meteor shower... it's not so bad... just tediously long at points.

oh ant the most important thing: do not enter without a guide who's done it. there are extra pop up mobs everywhere you'll need to be aware of.
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Old Jan 21, 2006, 12:23 AM // 00:23   #7
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This should be the team:
4 rangers
2 tanks
2 monks

The ranger should all be trappers with 16ws 14ex atleast 9 marks and 4 beast (or something close to that)

then just do the ol'd trapping and there u go. It works for both uw's lol.
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Old Jan 21, 2006, 01:26 AM // 01:26   #8
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All you need is 1 monk with Life Barrier and you can complete this with the dumbest pug
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Old Jan 21, 2006, 01:42 AM // 01:42   #9
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My experience, since they are fleshies (except the horsemen) have this build:

2 Trap/Interupt/Condition ranger (you can use 1 if that ranger can keep 2 chaos Wurms interupted)
a) Poison arrow [E], Savage Shot, Distracting Shot, 3 traps, SQ, Rebirth
b) Melandrus Arrow [E], Savage Shot, Distracting Shot, 3 traps, SQ Rebirth

As you notice the rangers dont have healing or defensive stances since the Fingers of Chaos pretty much make your defensive stances and blindness useless.

2 Heal/Prot Mo/Me
Should have MANTRA OF CONCENTRATION, no maintained enchants,

1 W/R
Must have "I will Survive!" and Melandru's Resilience

1 GOOD Minion master who knows how to keep minions FAR AWAY when rangers are trapping/pulling

Optional:

1 SS with mantra of resolve


I havent brought an Ele to UW yet, and i think a Hydromancer might help severly

Edit: i did a run with no MM and echo nukers instead and it works fine.

Last edited by lyra_song; Jan 21, 2006 at 01:53 PM // 13:53..
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Old Jan 21, 2006, 02:12 AM // 02:12   #10
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We did it with 2 Rangers (1 Interrupt and 1 Interrupt/Trapper), 1 Warrior, 2 Necros (1 SS and 1 Battery with several wells), 2 Monks and 1 Ele.

I noticed that it works good.. the key to it all is that you don't need to aggro a lot and just take it slowly and take your time.

No rushing otherwise you end up dead..

It took us a good 2 hours to get to the end but it was worth it.
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Old Jan 21, 2006, 02:16 AM // 02:16   #11
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Quote:
Originally Posted by twicky_kid
All you need is 1 monk with Life Barrier and you can complete this with the dumbest pug
im sorry but that isn't very effective there are practiacally mesmers in every group with enchant removal, chained souls with rend enchantmants and the grasping have a creature skill that shatters all enchantments and makes you blind a and crippled.
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Old Jan 21, 2006, 02:33 AM // 02:33   #12
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I just did it with a group of 5 other guildies. We had two monks (one healing, one protect), two necros (one death, one ss), an ele (nuking) and me (knockdown warrior). We still had some difficulties but as long as you bring candy canes you should be fine. Dont you wish you did more farming during the xmas update now?
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Old Jan 21, 2006, 03:29 AM // 03:29   #13
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<pet peeve>

i wish people would stop calling the defiled tombs area "new underworld".

</pet peeve>
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Old Jan 21, 2006, 03:31 AM // 03:31   #14
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:P I just call it HoH UW
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Old Jan 21, 2006, 04:02 AM // 04:02   #15
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It's very doable with less than a full party if everyone stays awake.
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Old Jan 21, 2006, 04:10 AM // 04:10   #16
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I did it with 2 tanks who for the most part blocked the stairs really well allowing the casters to get off spells.

Make sure casters bring Matra of Resolve (I think, the non-interrupt one), I forgot this and payed for it severally, most of my decent skills were interrupted. So I spent most of my time using Blurred vision and spamming Ice Spear. On the few times I did manage to get off Maelstrom though, it did really help clear the aggroed group.
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Old Jan 21, 2006, 05:13 AM // 05:13   #17
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Whoever not to bring bonders is wrong. If you have a good bonder he should be able to keep them going throughout the fighting. This also involved not pulling 3 groups at once that all cast dispel....
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Old Jan 21, 2006, 05:27 AM // 05:27   #18
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You cannot pull any groups that do not remove enchantments, because the monster skill "Fingers of Chaos" removes an enchantment every time they attack (it's a stance) as long as the character has monk as a primary or secondary profession. Oh, and sympathetic visage is very helpful, as it stops those evil warriors from spamming "Fear me!" every 5 secs or so and draining all your energy.
The full effect of "Fingers of Chaos" is this: It removes enchantments from monks, removes hexes from them against necros, interrupts eles every hit, cannot miss on rangers (no stance tanking), and causes blind and crippled on warriors (it just says "conditions", but it's always blind and crippled). There is no effect on mesmers, but the effects trigger for both your primary and secondary profession. It is hard to deal with. You MUST bring mantra of resolve if you are an ele, and prepare to heal conditions and get your enchants stripped if you're a monk.
I think that the w/r might be a good build, since then you don't have enchants stripped, although it forces you into armor stacking for tanking. I like the combination of defy pain, watch yourself, and possibly dolyak signet.
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Old Jan 21, 2006, 06:02 AM // 06:02   #19
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Heres the four man build we did it with. Just did it for fun, so its not really a build, we just kind threw it together. It seemed to work, i'm not really sure if everyone could pull it off though.

(Not 100% sure about the warrior, added "??" after any skill I am uncertain of. Also not entirely sure if the attributes are dead on)

Boon Prot

Monk/Necromancer
Level: 20

Divine Favor: 13 (11+2)
Protection Prayers: 11 (10+1)
Blood Magic: 10

- Reversal of Fortune (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Guardian (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Holy Veil (Monk other)
- Smite Hex (Smiting Prayers)
- Divine Boon (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)


Boon Prot

Monk/Necromancer
Level: 20

Divine Favor: 13 (15+4)
Protection Prayers: 11 (10+1)
Blood Magic: 10

- Reversal of Fortune (Protection Prayers)
- Protective Spirit (Protection Prayers)
- Guardian (Protection Prayers)
- Mend Ailment (Protection Prayers)
- Shielding Hands (Protection Prayers)
- Rebirth (Protection Prayers)
- Divine Boon (Divine Favor)
- Offering of Blood [Elite] (Blood Magic)


Spitefull Necro

Necromancer/Monk
Level: 20

Soul Reaping: 10
Curses: 16 (12+4)
Blood Magic: 9 (8+1)

- Spiteful Spirit [Elite] (Curses)
- Price of Failure (Curses)
- Blood Ritual (Blood Magic)
- Rebirth (Protection Prayers)

(Yes, he did only have four skills on his bar.)


Griffon Farmer

Warrior/Elementalist
Level: 20

Strength: 11 (10+1)
Axe Mastery: 15 (11+4)
Tactics: 11 (10+1)

- Dolyak Signet (Strength)
- Healing Signet (Tactics)
- Endure Pain (Strength) ??
- Gladiator's Defense [Elite] (Tactics)
- "Watch Yourself!" (Tactics)
- Cyclone Axe (Axe Mastery)
- Executioner's Strike (Axe Mastery) ??
- "I Will Survive!" (Strength) ??


A definate tip for people putting the build together, however. Everyone but the monks should do Mesmer secondary, as you get no ill effects from 'Fingers of Chaos' or whatever it is from that secondary proffesion. Aside from maybe two or three people using rebirth, who can take monk secondary. Unless your monks have the space to fit it on their bars.
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Old Jan 21, 2006, 07:00 AM // 07:00   #20
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Ok, now why would you want everyone but primary monks and some rebirthers go mesmer secondary just for that very high-end place. I can understand the need for ways to combat such monster spells, but if ppl read that you need to have mesmer as a secondary profession just for Mantra of Resolve, then you're going find alot of ppl running and PL's, long after this weekend.
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